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Cross-platform Audio Creation Tool
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Cross-platform Audio Creation Tool : ウィキペディア英語版
Cross-platform Audio Creation Tool

Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK.〔(XACT on MSDN )〕 It is a high-level audio library for authoring/playing audio that is written to use ''Xaudio'' on the ''Xbox'', DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7. Xaudio is an Xbox-only API designed for optimal digital signal processing. XACT also includes X3DAudio, a spatialization helper library available on both platforms, Windows and the Xbox. XACT was originally developed for Xbox development, and was later modified to work for Microsoft Windows development as well.
The original release of XACT was in 2002 and shipped as part of the Xbox SDK only and was originally called the "Xbox Audio Creation Tool." It was designed to allow sound designers and composers for the original Xbox console to have access and control of the powerful MCPx audio chip in the console, which previously could only be accessed through program code, via Xbox extensions to DirectSound. XACT was the first widely available game audio tool that allowed a sound designer to run a tool connected to a running game and modify the sounds in real time, as the game was running, and support easy streaming of audio data from the console hard drive.
Later, under the XNA initiative, it was re-written to work on both Windows and Xbox and renamed the "Cross-platform Audio Creation Tool and included as part of the DirectX SDK.
Support for XACT has been carried over from DirectX to XNA. The ''XACT Audio Authoring Tool'' is also available in XNA Game Studio. With the release of Windows SDK for Windows 8 Developer Preview, XACT is no longer supported on Windows.〔(MSDN - Windows Development - Where is the DirectX SDK? )〕
The XACT Audio Authoring Tool is a companion application used to organize audio assets into ''wave banks'' (single files containing multiple WAV files) and ''sound banks'' (single files containing instructions for playing the WAV files in wave banks). The wave banks and sound banks for a project are subsequently called by XACT from within the application.
==XACT sound creation features==

* Support for the following formats: WAV, AIFF, XMA
*
* Note: also supports embedded loop points in WAV and AIFF formats
*
* 16 and 8 bit PCM data
* Supports Stereo and 5.1 speaker arrangements
* Organization of sounds
*
* Multiple audio files can be grouped together into Wave Banks (XWB extension)
*
* Cues and settings can be bundled with the Waves in Sound Banks (XSB extension)
* Auditioning
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* Audio console window can be used to preview audio
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* Audio settings can be adjusted in-game (with debug mode libraries)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Cross-platform Audio Creation Tool」の詳細全文を読む



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